If you are inspired by the book to start creating your own games for use in learning and teaching, you might find the following resources useful:

Traditional game creation

  • The Game Crafter is a US-based company (though they ship internationally) which can produce full board games from your designs, including cards, counters etc.
  • Business cards and mini-cards from Moo.com are very useful for creating prototype or short-run card games (or cards for use in board games or activities). Each card can have a different design.

Digital game creation

  • Designer Adrian Camm maintains a useful list of digital game design tools on his Games in Education site.
  • Free (or low-cost for full version) game design tools include GameMaker - a drag-and-drop tool for easy creation of 2D games; Stencyl which provides the same but for mobile (iPhone/iPad/Android) games; and Sploder, which offers an even simpler interface for designing Flash games for the web.
  • Some genre-specific design tools are available: RPG Maker, for example, lets you do exactly what it says.
  • A number of 3D virtual world tools/sites are available for those needing to create virtual game worlds. Second Life is the veteran platform, but has no inherent game design tools; Unity3D is a 3D design tool specifically for game design; the Unreal Development Kit provides access to the Unreal game world and tools to design your own game.

Other resources

  • Gameful is an international community hub for sharing problems, ideas and games. Not limited to education, but well worth joining and browsing through the discussions for ideas.
  • The Games and Learning Special Interest Group (GL-SIG) within the Association for Learning Technology (ALT) is a UK-based community of practice for the research, design and use of games for adult (post-secondary) learners.