[cover]Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

This website expands the advice given in the book, by providing longer versions of the interviews we undertook with our expert contributors (see expert interviews in the navigation bar); we also provide links to some of the games and resources listed within the book, and welcome any comments or suggestions on this and future publications in the feedback section.

Nicola Whitton and Alex Moseley.

A copy of Using Games to Enhance Learning and Teaching can be purchased from the Routledge web site and other major stockists. For citation purposes, use:

Whitton, N. & Moseley, A. (2012). Using Games to Enhance Learning and Teaching. New York: Routledge.